Sunday, March 31, 2013

[UDK] Fantasy Cottage Interior

Posting a WIP shot from the current environment I'm working on.  It's based off a piece of concept art from Golden Sun: Dark Dawn.

Here's the concept art:



And here's my scene as it is currently:



I wanted to try to give a different spin on the scene, so I decided to give the room night lighting instead of daytime lighting.  There's still lots to do.  I want to have this environment as polished as possible before our school's career fair, which is in two weeks.  Bring on the work!

Friday, March 22, 2013

Spare Parts: Lutin's Folly - Beta - Environment Shots

I've been doing a lot of work to light the main level of our senior student game, Spare Parts: Lutin's Folly.  We finished up our Beta milestone just earlier this week and will be working to finish this game for Gold milestone in about 4 weeks from now.

Here are some lit shots from our game:





These shots feature work from just about every artist on our team.   Here is a list of our art team and what each person has done for these shots:

Stephanie Keene - Environment prop models and textures
Dan Samuelsson - Character models and textures
James Ludden - Animator
Brandon Orden - Lighting, environment props, environment tiling textures

Other artists that contributed to the game but are not currently in the team include:
Marc Thompson - Tree models and textures
Kyle Mistlin Rude - Tech Artist/Rigger
Sarah "Chip" Nixon - Animator
Steven Hernandez - Crate models

We'll have a proper website up and running to showcase this game soon.