Saturday, December 15, 2012

Bastion 3D Environment Project - Renders

Alright to start, here's the video flythrough of the Bastion environment from within UDK.  Watch it in HD with sound if you can!  I don't take credit for the Bastion soundtrack that plays along with this song.




And here's some shots from in engine:






It's been a lot of fun working on this.  It felt good to work on something that directly relates to one of my favorite games and it felt good to make it shine in 3D.  The fan in me definitely feels satiated.  It was also cool to learn how to texture paint in 3D and to mess with particle effects in UDK for the first time.  Last and definitely not least, I can't thank all of my friends and classmates enough for helping me with this project:  http://bit.ly/XbY0m0

That's all for now for this project.  I'm going to post this to Polycount shortly so I can get some more feedback.  I feel like I could work on this more, and I'm open to tweaks and fixes if I can find time during my winter break to do so.

From here, I need to take a few weeks off for break, but I intend to start up another UDK project in the Spring.  We'll see what happens next.


Bastion 3D Environment Project - More Progress

Whew, another semester is done at DigiPen.  Just one more to go!  I'm feeling pretty fatigued from the last few days, so I'll do my best to dump the art from these last few months in a bit.

In the last few weeks I made a big push on my Bastion environment.  I'll post some of my process work in this post and then I'll make another post for some of the final stuff.

About 2 and a half weeks ago I got to a point where I got textures on everything in the scene.  Here's what that looked like: 



I needed a little more direction as to how to proceed further, so I did a paintover using the in game screenshot as a guide:



This was just a planning step for me so I could have a target to hit going forward.

That led to another texture pass, primarily to add some ambient occlusion and shadow to the ground, as if the scene was lit from above.  Here are some 3D stills from Maya after that pass:




It was about time to get a skydome in there to give this thing some background.


In my next post I'll post some in-engine screenshots from UDK as well as a flyaround video.  Stay tuned!