Wednesday, July 11, 2012

UDK Environment: Canyon River WIP

Over the last few months I've been working on a portfolio environment piece while taking an environment modeling class at Futurepoly Seattle.  It's my first 3D environment using the Unreal Engine as a workspace.  The concept for my scene was done by Maxime Desmettre (Max Island: during his work for Prince of Persia (2008):

Here's a few shots of the environment in progress:

I'm going to try to polish some of these shots as much as I can, so there's certainly more work to do for this scene.  In a little while I'll be starting a Polycount thread so I can get additional feedback to help improve this environment.

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