Saturday, May 5, 2012

Hard Surface Project - GTF Trident

This is my first hard surface modeling project, which included the process of building a high poly model and baking it down to a game model.  Here are some renders of the low poly model done in Marmoset:

Some renders of the high poly model, with some neat shaders applied:

The concept wireframe sheet:

I was inspired by the vessels in space sim games such as Descent, Descent Freespace, and I also looked a lot at Battlestar Galactica space fighters as reference.  

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