Thursday, November 24, 2011

A quick post before I start packing for Thanksgiving break.  Here's a project focusing on character textures.  Textures were done by me, and the model was done by Mashru Mishu:


This was my first introduction to using glow maps as well.  I had quite a bit of fun during the last parts of this project when things started to come together.

Lastly, Happy Thanksgiving to everyone!  I hope everyone, especially my classmates, can get some rest, even if it's a little.

Wednesday, November 16, 2011

A Busy Week

Lots of stuff to do this week.  In class, we're starting to brainstorm stories for an animation project that's going to take place next semester.  Among other things, that's weighing quite a bit on my mind.  Though in the meantime, here's some more life drawing sketches, as well as some CG work I've been doing in the last few weeks:







Here's some CG work, starting off with an old cannon that I modeled and textured.  Forgive the enlarged view, for some reason the site inverts the image when you preview it.  The thumbnails seem unaltered, so until I get better images, here's what I have:






And to focus more on texturing, I practiced on an previously done model of a lantern.  Without touching the UVs or the model, I simply just did the textures from scratch:


Getting that glass to look right was the big hurdle for this.


Sometimes I miss doing more of the manual, non-tech side of arts.  I like CG art greatly, but it's just nice once in a while to do something that you know won't break, crash or corrupt on you.   On that note, here's a few pictures of some prep work for a background painting that I'm doing:



Updates on this painting are to be due soon.  I'm greatly overdue for sleep, so it's time to hit the hay.

Wednesday, November 9, 2011

People Drawing and More

A quick update before I hit the hay tonight.  Here's some more people, including a bit from life drawing sessions:






Using some neat photoshop techniques, I also painted this city skyline:



And that'll be all for now.  Progress on a 3D animation project is going fairly well, so I might include pictures of that soon.