Friday, October 14, 2011

Textures and Environment Work

Posting up some work that focuses more on textures and environments:

Here's a mountain created from displacement maps, and textured with alpha masks to achieve the snow cap blend from the trees:

Some renders of an old palace tomb, experimenting with what can be done with a few simple tileables:

And lastly, a rendered shot of an forest environment, which was really fun to do.  I'll likely revisit this one in the future:

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