Saturday, May 28, 2011

Process Work: Detective's Room

Here's some process work for a 3D environment I plan to model.  At the top is a concept sketch, and below are a number of thumbnails from my pocketbook leading up to it.  I'm going for a 1930's detective room, all subdued and smoky.  This week is going to include a lot of modeling for this, so I'll try to post some renders when I finish the low poly modeling.









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